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Outdated.

I send a 5 for the intro, only because it was pretty funny.
The game on the other hand, was in no way related to Rambo and sucked, sorry.

That was great.

This was really fun and mean.
I got 70 the first them and then 10 when I did it different, I don't get how scores work or what they mean. Good stuff though, well made.

Best game played on NG.

The overall look was very refined, you had the great horror static film effect and the into was a great piece of cinematography, if such a thing exists in flash.
For an essentially repetitive style of game you added quite a bit of depth and it's a lot of fun to play and replay.
To make it even more diverse:
I would add some voice acting to the survivors, taking it further I'd make them say particular things at certain times, like taunt the zombies, call for help, scream when they die or say something when they leave. To make this even more impressive I would give survivors from each town distinct accents, like a southern one for those found in the more country towns.

Two things I have to say annoyed me a little. The fact that you automatically reloaded AND when you did this you could not cancel the action and swap weapons. And if you moved up or down your shots would generally fire off center to the cross hair, as an FPS fan, that was an alarming problem.

Another thing that I didn't like was the idea that you were so close to the opening and had one barricade. Spicing up the defenses and making them more player-customization would add this a few notches higher.

I with this style of game was made in a GTA type game, going about a city in the day finding people and constructing elaborate defenses before dark and holding off in an intense first person show down. With a few friends it'd be great when you're high.

Well done!

Judging the first of the 8 games alone would have given you a 7 or 8.

The fact you can customize your own game was great, had alot of fun with the ninja stuff.

To improve:
Give stats to buy, like bigger range on turrets, more damage on them, or something, they were useless.

All in all it was an explosion of arcade fun.

Not bad.

First Armor Game I acctually liked. A little more involvement with every beat would have been better aposed to just a riff or what have you spamming crap at you.

No.

This either gets a 10 from people who feel proud to make a connection betwenn what they see on the news and what they see on the frontpage, you little intellects you...

Or, it gets a 0 for the simple fact this involved Paris Hilton.

Decent.

Based off the first level since my attention was gone by then:
It's highly lacking of any interactivity. You never see super man in his epic adventure of avoiding a building as he collects coins for a reason. Moving obstacles and attacking enemies would push it up, as would letting the mouse do something like chuck cheese at people.
It also see,ed strange how the perspective of buidlings was the same no matter how close.

In the end it was soundly made, but offers nothing new or fun.

Not quite great.

It is a good idea and these kind of games are always pupular.

Pros:
Boxes were different.
Walls and laying traps was innovative.
Multiplayer is great.
The score multiplier was genius.

Cons:
No mouse aiming makes it very elementary.
Large areas mean swarms don't really swarm.
Repedative, no new swarms or even faster swarming.

If you get hit with a fireball too and you get stunned, chances are you die cause you can't move, which is annoying.

Needs single player.

Well made but dear god it needs single player.

Didn't appeal to me.

Nice slant on a flash game, but I was quickly bored. The fact you rely on the enemy to kill them.

Let's hope America don't get their hands on this kind of technology.

Never be afraid to open your minds. Create something, anything. You'll love doing it, I promise.

Leechtime @Assassin2

Age 34, Male

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Joined on 10/10/03

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